Prophet to the Outerlands

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Common price: $20.99 Our price: $15.95 each
Weight: 1 lb
Width: 9 in
Length: 6 in
Height: 1 in


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Specifications

Softcover

Key Points of Book 3 of the Silverwood Chronicles Series:

In this thrilling third installment, Firebane and his group must face deadly challenges as they pursue their mission to meet the ancient dragon Guntharr. After discovering a group of elves captured by barbarians, they press on, only for Firebane to take charge and lead the group through a dangerous dungeon. Meanwhile, Rift returns to Wolf Valley, where his return sparks political turmoil, ultimately leading to his banishment.

  1. The Encounter: On their way to meet the ancient dragon Guntharr, Firebane, Taya, and the others discover a group of elves captured by barbarians. Guntharr leaves the group to investigate their fate.

  2. Firebane Takes Charge: With Guntharr gone, Firebane leads the group through a dangerous dungeon to retrieve a vital treasure needed to secure an audience with the dragon.

  3. Rift’s Return to Wolf Valley: Rift returns to Wolf Valley, driven by a sense of impending death, only to find his oldest son missing and his youngest struggling with the wolf council. Rift’s return causes a political conflict, leading to his arrest and trial.

  4. Raskin’s Intervention: As Rift defends himself, Raskin makes a daring appearance, alerting him that Guntharr and the group are in danger. Rift is banished from Wolf Valley and sets off on a journey with his family to rescue his friends.

  5. The Trap: Firebane and the others are captured by Guntharr, now controlled by an evil enchantress wielding the power of a green gem. The enchantress, under the influence of her sister Naranda, resurrects a powerful wizard.

  6. The Battle for Freedom: Firebane faces overwhelming challenges as he battles the enchantress's mind control, hoping to rescue his companions and recover the next piece of the Talisman of Alterian before it’s too late.

With the help of his family and Raskin, Rift journeys into the wilderness to rescue his friends, only to discover that Guntharr is under the control of an evil enchantress. Firebane’s courage and faith are tested as he battles the enchantress’s magic, hoping to save them all and recover the Talisman of Alterian before it’s too late.

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